package org.ninjarope.cinderstained.main.gameplay.definition.damage;

import org.ninjarope.cinderstained.main.gameplay.definition.Stat;

public class Damage extends Stat {	
	public String type;
	public String against;
	
	public Damage() {
		super();
		this.type = "physical";
		this.against = "";
	}

	public void copy(Damage d) {
		super.copy((Stat) d);
		this.type = d.type;
		this.against = d.against;
	}
	
	public Damage(int b, int c, int u, String t, String a) {
		this.base = b;
		this.current = c;
		this.up = u;
		this.type = t;
		this.against = a;
	}
}
